Indie Insights: Episode 60

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Axel the Penguin


First up tonight we’ll be checking out a passion project that Ceresoft has been working on for quite a while now. This Sega Master System stylized action platformer is a throwback to the old Mascot platformers of the past. It’s the story of a little penguin by the name of Axel (who’d have guessed), on a quest to save his beloved penguin girlfriend! He’s have to use all of his wit to platform around these puzzling levels. I’ve been keeping a close eye on this one since Ceresoft joined my Discord a while back. We’ve been discussing the game and I’m very exicted to finally check out a demo of it!

Skyhook


Next up we’ll be taking our 2nd look at a person favorite of mine, Skyhook! We checked this game out in 2015, and since then the developer has been HARD at work getting this game to its completion stage. Qazi now believes the game is ready for its full release on Steam, and I’m super excited to see how far its come since our last playthrough! Since the last time I checked it out, melee has been added to the game per my suggestion, and a full Single Player mode has been added as well. We’ll be checking out the Single Player specifically to see what’s been done to improve the experience!

Dragon Game


Our last game of the night is from newcomer BulletProof Outlaws! This game, currently by the name of Dragon Game is a Ludum Dare entry that has been modified to be a full game experience. This game is still in SUPER ULTRA PROTOTYPE MODE!!!! So we’ll be doing alot of things with this one including but not limited to Game Name Brainstorming! It’s gonna be a good time.

Where/When?


The stream will take place on all the following channels at 8PM EST.
Twitch (Primary Chat Takes Place Here)
YouTube
Hitbox

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Indie Insights: Episode 59

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Dark Flame


First up tonight we’ll be re-examining a personal favorite of mine, Dark Flame! This 2D action adventure RPG is designed with heavy inspirations from Castlevania and Dark Souls. When I last checked it out I had an absolute blast trying out the different weapon and magic designs against the different enemies. In spite of that I had some concerns about the difficult nature of the game through its unfair enemy movements. This time around I’ll be taking a critical look at how the enemies are designed to engage the player.

Barricade


Next up we’ll be checking out Barricade, a game about block busting! It’s an action puzzle game that’s all about breaking down barriers with style. this game seems to be PACKED full of JUICE! I’m always stoked when I see lots of debris from a massive explosion. I’m going to be paying special attention to all of the visual effects that were put into this game, as well as how they mix up the action puzzle elements.

Chicken Assassin


Our last game of the night stars a special Chicken and his two buddies, Machete I and Machete II. This Chicken’s on the warpath, and he’s not gonna let anything stand in the way of his rampage. We’ll be checking out Chicken Assassin, a game that pretty much says everything you’d ever want to ask about it in the title itself. The concept and the visuals look great, but the gameplay itself does not explmplify itself too well in the video. I’m going to be closely examining the gameplay to determine if it’s strong enough to hold up this awesome concept.

Where/When?


The stream will take place on all the following channels at 8PM EST.
Twitch (Primary Chat Takes Place Here)
YouTube
Hitbox

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Indie Insights: Episode 54

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miniLAW



First up tonight we’re checking out another game by the group Lasso Games, who brought us Levantera, Tale of the Winds a month back. This one is lead by another member of Lasso Games, and promises to be a tactical platformer experience that changes over time and offers procedural encounters. I absolutely LOVE procedural generation. I believe when it is implemented correctly, procedural generation can be one of the best things to improve the longjevity of a game. This one in partuclar has a very professional pixel art aesthetic that would make even some AAA studios drool. This game should absolutely bring to the table a discussion on master class in aesthetic design!

Rocket Fist


Next up we’re checking out a Top Down Arena brawler by the name of Rocket Fist by streamer DanielSnd. This game has been a work in progress for quite a while now, and it’s a game I’ve been wanting to check out. Only recently has the developer set up a single player mode so I could do just that! The developer has recently added in Twitch Integration which allows for the game’s bots to have their names replaced by viewers. This is a new sort of trend I’ve been seeing in games lately that I greatly approve of. It seems so minimal, especially when you know it’s a feature that a very small percentage of your playerbase will actually use, but it’s something that can REALLY pull in crowd for streamers. More crowds for streamers means more viewers watching your game. More viewers watching your game = more potential players! It seems like a small thing, and it’s absolutely not for every game, but if possible, it’s a wise thing to consider adding Twitch integreation into your games wherever applicable!

Axes and Acres



Lastly we’ll be capping off the night with Axes and Acres by BrainGoodGames! Some of you may notice a similarity between the visual style of this game and one I covered a while back by the name of Militia. You guessed it, it’s by the same developer! I rather like the idea of a developer sticking to the same visual style between games with a similar theme like this. It does a great job of automatically “branding” your game as your own, and also introduces similar elements which can be easily understood between games. Think about how Steam tends to recycle resources between different games, especially sound effects. This ends up invoking a small “nostalgia” factor in the back of your head, letting you make a connection through these games. Little things like that can really help invoke great feelings in one game due to feelings you actually had for another. Some of you may recall I liked Militia, thanks to the similar art style, I instantly thought I’d take a liking to this game as well, just by seeing a screenshot. Funny how that works. Now let’s see if my optimism holds!

Where/When?


The stream will take place on all the following channels at 8PM EST.
Twitch (Primary Chat Takes Place Here)
YouTube
Hitbox

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Indie Insights: Episode 53

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CounterAttack



First up tonight we’ll be checking out a highly polished side scrolling space shooter by the name of CounterAttack! This game promises customization, tough bosses, and loooooooots of bullets. The real trick to good boss design in side scrolling shooters is tough but fair bullet patterns, and we’ll be looking into those very closely.

Vortex Troopers


After that we’ll be looking into Vortex Troopers by Rare Element Games. This one is a fast placed arena platformer which boasts skill based gameplay among other things. In the future the developer would like to work on a Story mode for the game, but for right now it is simply arena combat with bots or local multiplayer. We’ll be checking out the mechanics of the game and talking about anything that might need improvement!

City of the Shroud



Lastly we’ll be checking out City of the Shroud by Abyssal Arts. By the developer’s account, this one is a “tactical RPG inspired by the gameplay of titles like Final Fantasy Tactics and Fire Emblem, but with an added twist of Street Fighter.” Personally, I love each and every single one of those words, but as we’ve learned in the past, genre mixing can be a tricky business! We’ll be carefully examining how this game manages to mix so many games together into one and see if it manages to strike out its own forumla, or ends up getting bogged down by too many gimmicks.

Where/When?


The stream will take place on all the following channels at 8PM EST.
Twitch (Primary Chat Takes Place Here)
YouTube
Hitbox

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Indie Insights: Episode 52

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Final Core


Our first game of the night will be Final Core, a real time strategy based game with a deep customization system. Design your ship utilizing over 100 different parts and use it to fight off waves of enemies top-down shooter style! This game originally started as a game jam title, but is now making strides towards becoming a full fledged title on Steam Greenlight. We’ll be looking closely at the current customization system and determine if it is balanced and enjoyable. If not, we’ll be talking about what can be done to improve it and make it feel more robust.

Psycho Tennis


After Final Core we’ll be taking a look at yet another game submitted to us by Savage Hill by the name of Psycho Tennis. Indie Insights vets may recognize Savage Hill as the developer of Turn it Up and Second Stepper, two games that were submitted to me after their creation during an LD Game Jam event. The developer has shown a remarkable ability to create quick fun arcade style games that tend to stick with you well after the controller has left your hand. IF this game ends up even remotely like his others, we’ll have quite a discussion on our hands regarding just what makes a game with a simple concept so very enjoyable. Let’s see if this game holds up as well as his previous titles!

Geo Clash


Lastly we’ll be finishing out the night with Geo Clash, a game developed 4 years ago by Mech Anarchy creator madgetr (Webber Games). This game was one of his very first entries into game development through Game Maker, and he is interested to see how it holds up to the test of time. At the time of development this game was considered in very high regard for its gameplay, but all too often, gameplay tends to evolve over time and some games tend to age poorly. We’ll be taking a look at this game keeping in mind its age and determining which elements stand the test of time, and which ones cruble by comparison!

Where/When?


The stream will take place on all the following channels at 8PM EST.
Twitch (Primary Chat Takes Place Here)
YouTube
Hitbox

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